Mrinal Wadhwa is a Software Architect form Bangalore, India. He is interested in User Interfaces, Databases, Data Analysis, Data Visualization, Networking, Distributed Systems, Cloud Computing, Software Design, Architecture, Scalability etc. and is working with a small team trying to bootstrap a software as a service product startup.
Flex 4 does not have an EllipticalArc primitive yet, but I needed one today .. thankfully Degrafa already has an EllipticalArc Class, I translated that to work with Flex 4.
EllipticalArc is a FilledElement so it can have a Fill and a Stroke just like other FilledElements Rect, Ellipse etc.
I haven’t yet implemented some of the layout related functionality that other primitives like Rect, Ellipse etc implement … but it seems to work fine with basic layouts, which is what I needed for now. The class is hosted on Google code under the Apache 2.0 License, just in case someone wants to improve it.
Thank you to the Degrafa team for sharing their amazing work that saves me loads of time every now and then.
FlexMania is a Brazilian online event organized by Igor Costa. The event is focused on the Flash Platform and has a great collection of Flash/Flex/AIR related talks.
Although, most of the talks are in portuguese, there are some interesting english sessions as well like Laura Arguello on Mate Framework, Stephen Downs (a.k.a Tink) on Efflex and Iiley Chen on AsWing
I will also be presenting in english, my talk is “A Flex 4 Component’s Lifecycle” on Monday, July 6th at 15:30 GMT.
I gave a talk this Friday on the lifecycle of a component in Flex 4. The talk went into the details of how the flash player works, why a component needs a lifecycle and the various stages of a components life.
While working on a project yesterday I needed to convert several vectors (hundreds of them) into reusable Flex 4 visual elements that I could then use in my skins, so lets say if I have vectors of chess pieces that I would like to use in my Skin as follows …
Since I needed these in several skin files I did not want to deal with clunky Path elements which would’ve looked something like this..