FlexMania is a Brazilian online event organized by Igor Costa. The event is focused on the Flash Platform and has a great collection of Flash/Flex/AIR related talks.
Although, most of the talks are in portuguese, there are some interesting english sessions as well like Laura Arguello on Mate Framework, Stephen Downs (a.k.a Tink) on Efflex and Iiley Chen on AsWing
I will also be presenting in english, my talk is “A Flex 4 Component’s Lifecycle” on Monday, July 6th at 15:30 GMT.
I gave a talk this Friday on the lifecycle of a component in Flex 4. The talk went into the details of how the flash player works, why a component needs a lifecycle and the various stages of a components life.
Here are the slides and experimental code from the talk …
Here’s the code we played with to understand how frame rates work in the flash player … read more
While working on a project yesterday I needed to convert several vectors (hundreds of them) into reusable Flex 4 visual elements that I could then use in my skins, so lets say if I have vectors of chess pieces that I would like to use in my Skin as follows …
Since I needed these in several skin files I did not want to deal with clunky Path elements which would’ve looked something like this..
I’ve noticed on several occasions that developers starting out with Flex ignore the underlying player and focus their attention on the high level Flex framework … but I feel that it is extremely important to understand Flash Player and its abilities as well to be successful at writing great Flex applications … remember that the only things that you can do with the Flex framework are things that the core Flash Player API allows you to do and nothing more … the Flex framework is just a library making it easier to use that core functionality that the Player provides.
Peter Elst highlighted this presentation on his blog, but I think its important enough to be highlighted again …
Flash Player Internals, presented by Jim Corbett and Lee Thomason at Adobe MAX.